This review may contain spoilers
One of the Most Thrilling Kamen Rider Series of the late-Heisei II era!
I think it's no news to critics and fans of shows like 'Kamen Rider' and the long-running 'Super Sentai' series that both shows have become increasingly trite, bubblegum-cute, nonsensical outings that treat their target child and young adult audiences like fragile dolls who can't handle anything heavy and prefer just to binge on the latest toys advertised by the show. It can be somewhat distracting and annoying.At first, I thought that Gaim would be another victim of this increasingly prevalent trend with these shows and was thoroughly prepared to hate the show, even more so when I listened to the opening song of the series which is not my cup of tea at all!
Color me shocked when I realized a few episodes in how mesmerizing and dark this show actually turned out to be.
This show utilizes the concept of fruit for the Rider designs and weapons and dance as its central themes throughout its run. It also delves into an interesting take on the Norse legends. name-dropping mythical names such as Yggdrasil and Helheim (the Norse underworld). The way they incorporated these concepts into the show was quite interesting, especially as they unveiled the master strategy of the various villains confronted by the Riders throughout the show.
The basic plot follows the exploits of the lead character, Kamen Rider Gaim/Kouta, who is a former beat dancer who ran one of the leading dance gangs in their city. He leaves the gang and helps his elder sister out by working part-time jobs and basically living life as a young adult. He is dragged back into the city wise turf wars between beat dance gangs when his close friend (and eventual love interest) Mai and other friends beg him to help their squad when their territory is threatened by a rival beat dance gang led by Kouta's rival, a power-hungry and vengeful young man Kaito. With the disappearance of their captain, Kouta's best friend, they are outmatched - due to the fact that the corporation that took over their formerly small village, Yggdrasil Corporation, has been utilizing the beat dance gangs as experimental subjects by feeding mechanized 'Lock Seeds' which have 'virtual' monsters that they use to fight for turf and reputation, egged on by the local DJ extraordinaire, DJ Sagara.
Kouta, Mai, Kaito, and other members of the gangs discover that these virtual monsters are actually terrifyingly real when they burst out into the real world and start terrorizing the city. Kouta is granted a mysterious driver belt that grants him the power to use the lock seeds to assume the mantle of Kamen Rider and begins to defend the city, which rapidly begins to become ungovernable as the schemes of Yggdrasil Corp. assume shape and even dark secrets concerning the Lock Seeds and the mysterious realm of Helheim come to light.
This show tackles classism, the obligations of those in power, trauma and the horrors it can induce in a population, the concept of what makes one human, and several other surprisingly heavy themes as the characters face increasingly terrifying odds that bring out the best and worst in each of them. There are several plot twists that hook into the show as it unfolds and it makes no bones about killing off characters when they want to, no matter how seemingly important they may be to the plot.
What I love about this show is the way that it launches the concept of the Rider War in the Heisei-II era of Kamen Rider (this concept pops up periodically a few times in the earlier Heisei period shows in titles like Ryuki, 555, Decade). Unlike Decade which had the concept but was more of an anniversary event than one specific to one show, this is probably the first proper Rider War since Ryuki.
All of the characters showcased throughout the show go through several traumatic events that warp them from their starting point to their ultimate fates, and several of the characters are not 'good' or 'evil' but are delightfully wavering through the various shades of gray. Some start off as heroes and end as villains, some remain antagonists whose actions impact the story for good or ill.
I love this show so much because it took one of the most nonsensical themes imaginable (fruit!) and crafted a thrilling story that hooked me from start to finish. It is one of the best iterations of the modern Kamen Rider that has been crafted and holds up so well, nearly a decade after its debut. It also showcases an element that I feel elevates Kamen Rider from its main competitor, the Super Sentai Series. Unlike Super Sentai which over the last several years (with notable exceptions) has become annoyingly trite and flaky, Kamen Rider manages to carry heavy social, economic and class-driven themes under the wrapping of the most ridiculous concepts. Gaim is a perfect example of their ability to follow the trend of pushing toy sales while telling compelling stories (but the most extreme example of this is a later entry, Kamen Rider Ex-Aid). Super Sentai has failed more often than not to capture the spirit of their Showa and early Heisei-era offerings, by dumbing down their shows to their audiences; one of the reasons why I find myself enjoying Kamen Rider more than Super Sentai more and more these days!
Ignore the lower rating of this show. I don't know why its rating is only 8.0, but it deserves to be at least an 8.5 if not higher. Definitely one of the best Kamen Rider shows of the last decade.
Rewatch: I rarely rewatch shows, but I have rewatched this one a few times. Its themes are heavy and can contain some disturbing content that might lower one's willingness to invest in watching the whole thing over again, but it's definitely one that deserves to be revisited from time to time!
Rating: 9.5/10
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Kamen Rider Gaim suffers from one of the most nonsensical plots in a Rider series with extremely arbitrary reasoning behind anything that occured behind the show. Expect "Because i felt like it" to be the main explanation for why anything important happens in Gaim. The main character himself seems to rely on plot devices to achieve his goals rather than actually developing into a competent human being that functions on any sliver of logic. Oh yeah, the acting from the main character himself and a few others isn't the best. Despite all of this, the story is strangely addictive to watch; Nothing really makes sense and everything is a mess but you'll find yourself wanting to see what happens next anyway.
Gaim is a multi-rider show so you can expect a lot of rider vs rider fights in place of typical rider vs monster fights. If you're into multi-rider shows, you may get some enjoyment from the fighting in this show. However, the fighting choreography for Gaim was a letdown compared to the previous show, Kamen Rider Wizard, which had very stylish fighting choreography with lots of great stunts. The titular rider, Gaim, has a very bland approach to his fight scenes and this also applies to many of the other characters in the series. I can only really think of two characters who I felt had good fight scenes but they don't get nearly enough screentime to make much of a positive impact on the show.
Kamen Rider Gaim is an enjoyable watch under its many flaws. The comedy gags can be entertaining and the henshin scenes are still very fun. I would argue that Kamen Rider Gaim is a good show in itself but not a good Kamen Rider show. It's definitely worth the watch if you want some mindless fun but it wouldn't be anywhere near a classic. Honestly, Kamen Rider Gaim would have been a better show if you removed Gaim himself from the show. There are lots of characters so you'll definitely find at least one you like. Give Gaim a shot if you haven't but don't expect anything amazing.
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This review may contain spoilers
Don't Say No, Just Watch More!
Getting past the silly concept of "Fruit Samurai", and despite the awkward, way-too-long dance scenes that happen early in the show, Gaim is a stellar entry into the Kamen Rider franchise. The characters here are written with great depth and are very interesting. The fight choreography is good and the suit designs are great. Oren Pierre Alphonso is one of my favorite characters in any Kamen Rider series. I do have to say it has its issues though. It frequently has to find time to insert crossovers to other things such as upcoming movies - between important plot points they will arbitrarily add in weird moments for the sake of making these things episodes. On top of that, watching the group dance is strange. It's like they wanted to do something like Sega's Jet Set Radio franchise, but they couldn't show their protagonists doing something illegal like spray painting, but they still wanted that "street" feeling, so they put in these silly dance scenes. However, you're gonna want to stick around to see the great way the characters develop through the series, the cool suit designs, and the interesting twists and turns of the plot. Amazing stuff!Was this review helpful to you?
This review may contain spoilers
Mild spoilers ahead:
Everything the show did well:-Really interesting setting that the show uses the its upmost potential for the most part.
-The majority of the cast is really likeable.
-The rivalries between Kouta and Kaito is entertaining and both develop in interesting ways.
-The show manages to create really interesting thing with the fruit theme and connect it to the world-building in a significant manner.
-Cool action overall.
-The story develops in really interesting ways.
-Natural progression of stakes, which makes the threats in the second half feel legitimate.
-The final fight in episode 46 is amazing.
-Great finale.
Everything the show did bad:
-The show doesn't tell us Kaito's backstory despite him being the second most important character in the show. It's instead left to the Kamen Rider Baron Gaiden. This really hurts some of the show's emotional weight.
-The crossover specials hurt the show's pacing, but this is barely an issue if you're binge watching the show.
-While overall likeable, it felt that the show could have done more interesting things with Sid, Yoko and the side characters from the dance teams.
-Takatora is unable to fight for a big chunk of the show.
-I don't know how true this is since I've haven't seen the anime in question, but I've seen a lot of people say that this show's main writer is ripping his previous work Madoka Magica off, which makes the show feels less original. But I've seen the same people say that Gaim's better due to having 40+ episodes to develop its characters rather than 12 episodes + a movie.
Reasons for the show's strengths:
Main producer Naomi Takebe wanted to make a show that felt more similar to the dark atmosphere of early Heisei seasons of Kamen Rider. She chose Gen Urobochi as main writer after being recommend by voice actor Tomokazu Sugita who she had previously worked with during Kiva. It had been decided that the show would take the Kuuga approach of making the threat something that kids at time were scared of, during Kuuga it was serial killers, during Gaim it was the 2011 earthquake, due to the threat being decided to be a force of nature since the beginning, Bandai came up with the fruit motif to make it standout.
Takebe gave mostly complete creative freedom to Urobochi which lead to the story being planned out from the very beginning rather than just having a roadmap and build the story as the show goes on. This allowed the show to have better foreshadowing and barely change anything during its run.
Reasons for the show's problems:
There were very few changes to the script and not all of these were bad. Among the "good/neutral" changes are: Sigurd and Knuckle as both characters were originally not planned to transform, Baron obtaining lemon energy as originally wasn't supposed to have any other forms past mango, the teams were originally supposed to be delinquents but was changed into dance teams in order to contrast the dark tone. Among the "negative" chnages were: the removal of Kaito's backstory so that the show has better pacing which resulted into it being moved to the V-Cinema, the filler crossover episodes and the epilogue finale which wasn't planned as the staff wasn't sure of the show would have 46 or 47 episodes so Urobochi ended up only planning for 46 which resulted in the last episode feeling weirder. There's also some unspecified changes to Kaito's and Mitsuzane's characters but its unknown what these were and if they were for the better or for worse.
The reason why Ryugen, Zangetsu and Gridon appear in the beginning narration of the fight of Baron and Gaim despite not making that much sense is because the scene was added by the director Ryuta Tasaki despite not being in the script.
Overall:
The show's amazing overall, outside of not properly explaining Kaito's backstory, the show doesn't have any big notable issues and manages to be one of the most entertaining and interesting seasons in the franchise. Highly recommend to any tokusatsu fan, if you're into other works by Gen Urobochi or into survival shows.
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desconstrução de genero
Gaim é uma ótima desconstrução do gênero de tokusatsu, gosto dos personagens em geral e de como todos servem para contar essa historia de amadurecimentoAlguns plots não fazem sentido e o começo é muito ruim mas ainda é muito divertido acompanhar os personagens e os twists geniais. Também não gostei de como certos personagens( principalmente a Marika e a Mai) tiveram seu desenvolvimento cortado.
Tem coisa que podia ter sido melhor mas eu pessoalmente me diverti bastante vendo e recomendo para qualquer um que queira ver um rider um pouco mais dark.
Urobuchi por favor escreva mais riders
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